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I’m a computer scientist and software engineer specializing in computer graphics, geometry processing, and physics simulation. I work as a software engineering manager developing modeling and simulation tools for semiconductor fabrication. Outside of work, I develop an open-source library for polygon mesh processing and write a blog at the intersection of geometry, graphics, and software engineering.
Latest Posts
- Connected Components of a Polygon Mesh
- Public Drafts With Jekyll
- Digital Detox
- Code Coverage with CMake and CTest